Been kind of busy lately with life, attempting to get into the android market but still have a lot of knowledge to share on making games in Java, I've been wanting to do more jogl and step up to some of the changes in jogl 2.0. I thought I would create a poll to help give me a little direction on what I should post here that would be the most useful for readers.
One of the big issues I have been wrestling with is making games vs. engines it's a tough thing. Especially since my engine is 90% there and almost ready to start being used to make complete games, I have had a few setbacks with select pieces of the design. Aside from that, my day job has been cutting into the amount of energy and desire I have to code when I get home.
This is probably the first actual blog post I've written, weird but it's the truth. Mainly I started this blog to post snippets I wanted to save and to help other developers to see how I solve some of the problems in making Java games. So I figured what the hell I'll actually start blogging instead of letting this blog just sit around idling in the blog'o'sphere.
So please take a second to vote on the poll for the things you are looking for and I will do what I can to help.
Thursday, April 21, 2011
Friday, April 8, 2011
TapMania: First Android Test App

If you wanna try it out and test your phones touch screen and also help me determine how well it runs on other devices, I would greatly appreciate it. This will also help me to create some snippets for android and let you know what issues I find and things about performance for android games. So far the OpenGL-ES on android is working great on my phone I would love to know how it works on others.
I am still going through the process of setting the application up for publication to the android market as a demo to get more feedback and to grow the application into a game.
Let me know what you think!
Link to apk:
- TapMania.apk (link now removed, app available on the android market)
Note: After realizing that the link to my google sites did not successfully allow you to install from your phone I finished the publishing process and got it up on the android market. I have a few small updates that I will publish this weekend.
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